Designs systems the 2021 edition
Design systems and design libraries are uncertain, ever-evolving entities. There is no right or wrong way to create one - it's all a process, but hopefully, this article can shed some light on how we work and hopefully inspire you to evolve your processes.
9 lessons learnt designing products for bigger clients
Inktrap designs products for organisations ranging from early stage startups through to some of the biggest companies in the world. We can't tell you who they are (see #3 "Serious security") but we can share some of the lessons we've learned along the way.
Wireframes: How to review and use them
Why is your design team sharing wireframes with you, and how do you review them?
What is a Discovery Phase, and why you need one for your project
With uncertainty being the only consistent thing in business, we try to minimise risk as much as possible by using discovery phases.
Design File to Design System: A practical guide.
What is a design system? Isn't it just a Figma file with reusable components? No?
Questioning is at the centre of UX design
'UX Designer', 'Product Designer', and 'Visual Designer' are just a handful of job roles that have overlapping responsibilities, one of those is to create the best possible design focusing on the user.
What makes a good wireframe?
We make a lot of wireframes at Inktrap, from quick sketches on paper or a whiteboard, all the way up to fully fleshed out interactive prototypes. But what makes a good wireframe?